Colt Express - Big Box (Fr)
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$89.99
Description
Re)discover the fun of Colt Express, THE gangster game where anything goes. Bullets fly between the carriages and on the roof of the 3D train. The Marshall patrols and counters the bandits' plans. Each one has his own personality, but at the end of the day, they all have just one goal: to become the richest by robbing passengers before the train reaches the station.
THE COLT EXPRESS EXPERIENCE... TOTAL
The base game, 2 expansions and a new Bandit are all in the same box.
Basic game rules:
Each player has a pack of 10 Action cards, 6 Bullet cards and a Bandit pawn of his own colour, which starts in one of the two end cars of the train. The game is played over 5 rounds. For each round, a "scenario" card is drawn at random. It indicates how the players should programme their Action cards: face up, face down, 2 at a time, etc. During this phase, the Action cards are placed in a common pile in turn order. This is the Plan. The Actions are not resolved until the second phase: the Attack. This is when things don't necessarily go according to plan. Each Bandit moves, steals the loot, climbs onto the roof, shoots, punches or attracts the Marshal, depending on the Plan played earlier. In each round, the Bandits start from the position where they finished the previous round. Bullets received from other players cause you to lose actions. If you manage to make the right shot, you'll win the title of "Trigger Ace" and a $1000 bonus.
At the end of the game, the bandit with the most loot wins.
Ages 10 and up
2 to 9 players
40 minutes
French
LUCOEX11EN
THE COLT EXPRESS EXPERIENCE... TOTAL
The base game, 2 expansions and a new Bandit are all in the same box.
Basic game rules:
Each player has a pack of 10 Action cards, 6 Bullet cards and a Bandit pawn of his own colour, which starts in one of the two end cars of the train. The game is played over 5 rounds. For each round, a "scenario" card is drawn at random. It indicates how the players should programme their Action cards: face up, face down, 2 at a time, etc. During this phase, the Action cards are placed in a common pile in turn order. This is the Plan. The Actions are not resolved until the second phase: the Attack. This is when things don't necessarily go according to plan. Each Bandit moves, steals the loot, climbs onto the roof, shoots, punches or attracts the Marshal, depending on the Plan played earlier. In each round, the Bandits start from the position where they finished the previous round. Bullets received from other players cause you to lose actions. If you manage to make the right shot, you'll win the title of "Trigger Ace" and a $1000 bonus.
At the end of the game, the bandit with the most loot wins.
Ages 10 and up
2 to 9 players
40 minutes
French
LUCOEX11EN